DEVELOPMENT OF PUKIF (CREATIVE PUZZLE) LEARNING MEDIA FOR MADRASAH IBTIDAIYYAH STUDENTS

Authors

  • Citra Wahyu Mustika Institut Agama Islam Negeri Kediri
  • Muhamad Ilman Nafi’an Institut Agama Islam Negeri Kediri

Keywords:

Devolepment, Creative Puzzle, Media

Abstract

The development of PUKIF (Creative Puzle) learning media for Madrasah Ibtidaiyyah students can significantly improve learning outcomes and student engagement. However, it is still little developed for civic education learning in madrasah Ibtidaiyyah. . This study aims to develop the design and test the feasibility of PUKIF (Creative Puzzle) learning media. This research involved 29 students of class II-D MIN 1 Kota Kediri for the trial. This type of research and development in this study is using Research and Development (R&D) with the ADDIE model (Analyze, Design¸ Develop, Implement, and Evaluate). The instruments in this study are interviews, observations, documentation, questionnaires for material and media expert assessments, and student response questionnaires. The results showed that (1) the validation results of 2 media experts showed that the learning media was suitable for use in the learning process with an average score of 3.8 and 3.8 from the score range of 3.25 ≤ ¯x ≤ 4.00, While the results of the operational field trial show that the learning media is feasible to use in the learning process with an average score of 1.93, the score range is 1 < ¯x ≤ 2. For further research, researchers should compare the effectiveness of PUKIF with other existing learning media, such as flashcards, educational games, or other interactive learning methods

References

Afifah, D. S. N., Nafi’an, M. I., & Manggar, D. A. (2023). The Development of Adobe Flash CS6-Based Interactive Media to Improve Numerical Literacy Skills for Madrasah Ibtidaiyah Students. Kreano, Jurnal Matematika Kreatif-Inovatif, 14(1), 75-85

Akbar, S., A’yun, I. Q., Satriyani, F. Y., Widodo, W., Paranimmita S.K, R., & Ferisa, D. (2017). Implementasi Pembelajaran Tematik di Sekolah Dasar. Bandung: Remaja Rosdakarya.

Al Hakim, S., Soegiarto, L. M., Suparlan, Astawa, K. D., Untari, S., & Hady, N. (2016). Pendidikan Kewarganegaraan dalam Konteks Indonesia. Malang: Madani.

Alzanah, L., & Happy I. D. (2022). Pengembangan Puzzle Kreatif untuk Media Pembelajaran Anak Sekolah Dasar. Jurnal Ikraith Humaniora, 6(2).

Azhar, A. (2013). Media Pembelajaran. Jakarta: Rajagrafindo Persada.

Bradea, A., & Blandul, V. C. (2015). The Impact of Mass-media upon Personality Development of Pupils from Primary School. Procedia - Social and Behavioral Sciences, 205.

Ernawan. (2017). Skripsi. Pengembangan Alat Permainan Edukatif PUKU (Puzzle Kubus) sebagai Pengenalan Pancasila dan Nilai-Nilainya pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas II-B SD Negeri Deresan Caturtunggal Depok Sleman. Yogyakarta: UNY.

Fikri, H., & Madona, A. S. (2018). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif. Yogyakarta: Samudra Biru.

Girsang, M. Br., & Roni H. (2021). Desain Permainan 3D Puzzle dengan Bentuk Hewan Khas Kalimantan. Jurnal Kreatif: Desain Produk Industri dan Arsitektur, 9(1).

Hidayat, H., & Mulyani, H. (2020). Peranan Teknologi dan Media Pembelajaran bagi Siswa Sekolah Dasar di dalam Pembelajaran Pendidikan Kewarganegaraan. Jurnal Pendidikan Kewarganegaraan Undiksha, 8(2).

Kustandi, C., & Sutjipto, B. (2016). Media Pembelajaran Manual dan Digital. Bogor: Ghalia Indonesia.

Margono. (2005). Metodologi Penelitian Pendidikan. Jakarta: Rineka Cipta.

Molina, E., Fatima, S. F., Ho, A. D., Melo, C., Wilichowski, T. M., & Pushparatnam, A. (2020). Measuring the Quality of Teaching Practices in Primary Schools: Assessing the Validity of the Teach Observation Tool in Punjab, Pakistan. Teaching and Teacher Education, 96.

Nafi'an, M. I. (2023). DEVELOPMENT OF NUMERACY LITERACY MODULE ON MEASUREMENT MATERIAL IN ISLAMIC ELEMENTARY SCHOOL. JP2M (Jurnal Pendidikan dan Pembelajaran Matematika), 9(1), 12-19.

Nari, N., Akmay, Y., & Sasmita, D. (2020). Penerapan Permainan Puzzle untuk Meningkatkan Kemampuan Membilang. Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi, 7(1).

Nurdiyansyah. (2019). Media Pembelajaran Inovatif. Sidoarjo: UMSIDA Press.

Rahayu, A. S. (2017). Pendidikan Pancasila & Kewarganegaran (PPKn). Jakarta: Bumi Aksara.

Sudijono. (2006). Pengantar Statistik Pendidikan. Jakarta: Rajagrafindo Persada.

Sugiyono. (2016). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sukmadinata. (2005). Metode Penelitian Pendidikan. Bandung: Remaja Rosdakarya

Downloads

Published

2024-05-30